Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Aug 14, 2006, 04:11 AM // 04:11   #1
Pre-Searing Cadet
 
Join Date: Aug 2006
Guild: fakeguild
Profession: W/
Advertisement

Disable Ads
Default Fort Aspenwood Kurzick Handicap

I was playing Fort Aspenwood Kurzick side and as usual luxons were winning 4/5 times. Then I played with this girl named Rachel Crow and she told me a trick that makes Kurzicks have the real advantage without having specific classes in your party.

She ran out at the start and lured all the Luxon turtle guard warriors and ran behind the purple commander and told us to kill the turtle while the warriors were gone. Then she died, and said now nobody attack the warriors, they are frozen far away and now the turtles will never respawn. We then did the same thing with orange side and the Luxons had no turtles 3 minutes of the game.

So if anybody complains that Kursicks have a disadvantage, not anymore! Credit to Rachel Crow.
IdeaPerson is offline   Reply With Quote
Old Aug 14, 2006, 04:28 AM // 04:28   #2
Frost Gate Guardian
 
Join Date: May 2005
Default

I guess if you have to cheat to win
Mistress Mindbender is offline   Reply With Quote
Old Aug 14, 2006, 04:39 AM // 04:39   #3
Banned
 
Demesis's Avatar
 
Join Date: May 2006
Default

Rachel Crow? I think I taught her that trick before. In fact I taught a few people my trick before I left Aspenwood. I was doing that months ago with my warrior, just drag them all the way to where the luxon starter portal was and die. So when the luxon warriors tried to get back, they'll get stuck behind the wall. If the luxon warriors don't die, turtles don't respawn.

End of story.

Then I moved over to AB, because it's more fun, it's fair, and it gives more faction points.
Demesis is offline   Reply With Quote
Old Aug 14, 2006, 04:43 AM // 04:43   #4
Jungle Guide
 
Doomlord_Slayermann's Avatar
 
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
Default

OR you can have a shred of sportsmanship and just run a lot of amber/work together as a team. The map is balanced well, it's just that many players can't seem to see past "ZOMG atk teh red guyz yuo stupid nubs" or are just plain-out confused as to what is a good idea and what isn't.

Luxons win because they just need to kill enough, which takes less organization than preventing said stuff from being killed.
Doomlord_Slayermann is offline   Reply With Quote
Old Aug 14, 2006, 05:25 AM // 05:25   #5
Krytan Explorer
 
QuixotesGhost's Avatar
 
Join Date: Jun 2005
Default

It's people like this that brag about winning the "Let's see who can punch the softest" game.
QuixotesGhost is offline   Reply With Quote
Old Aug 14, 2006, 05:47 AM // 05:47   #6
Jungle Guide
 
some guy's Avatar
 
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
Default

Quote:
Originally Posted by Mistress Mindbender
I guess if you have to cheat to win
yes, i think that count as bug abusing, it really isn't hard for kurzicks to win.

so stop cheating!!!
some guy is offline   Reply With Quote
Old Aug 14, 2006, 06:19 AM // 06:19   #7
Forge Runner
 
Join Date: Feb 2005
Default

Whichever side I was playing on, we always seem to win... unless we have 2+ leechers.
Vermilion Okeanos is offline   Reply With Quote
Old Aug 14, 2006, 07:26 AM // 07:26   #8
Krytan Explorer
 
DFrost's Avatar
 
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
Default

Quote:
Originally Posted by Demesis
Rachel Crow? I think I taught her that trick before. In fact I taught a few people my trick before I left Aspenwood. I was doing that months ago with my warrior, just drag them all the way to where the luxon starter portal was and die. So when the luxon warriors tried to get back, they'll get stuck behind the wall. If the luxon warriors don't die, turtles don't respawn.

End of story.

Then I moved over to AB, because it's more fun, it's fair, and it gives more faction points.
Oh the irony.

I haven't encountered this yet, but I suggest it gets fixed ASAP (and I usually play Kurzick unless I need Luxon faction for quests).
DFrost is offline   Reply With Quote
Old Aug 14, 2006, 07:44 AM // 07:44   #9
Banned
 
Demesis's Avatar
 
Join Date: May 2006
Default

Quote:
Originally Posted by DFrost
Oh the irony.

I haven't encountered this yet, but I suggest it gets fixed ASAP (and I usually play Kurzick unless I need Luxon faction for quests).
Both sides are guilty of cheating one way or another. If you thought I was a cheater, then you haven't been playing Guild Wars long enough my friend
Demesis is offline   Reply With Quote
Old Aug 14, 2006, 08:05 AM // 08:05   #10
Academy Page
 
Join Date: Jun 2006
Default

i was in that match, i must say it was annoying.

and theres a 605 monk going around doing the same thing
Chris The Warrior is offline   Reply With Quote
Old Aug 14, 2006, 08:34 AM // 08:34   #11
Krytan Explorer
 
Join Date: Nov 2005
Default

why is this a cheat, sounds more like a viable tactic to me and seeing as luxon mm = luxon win (yes i know how to counter them but it doesnt mean everyone else does and im usually the one takng out the turtles so i rely on others to do their part too) then kurzicks need all the help they can get.

aspenwood is unbalanced no matter how many people deny it.
led-zep is offline   Reply With Quote
Old Aug 14, 2006, 08:51 AM // 08:51   #12
Jungle Guide
 
aron searle's Avatar
 
Join Date: Aug 2005
Profession: Mo/
Default

Quote:
Originally Posted by Doomlord_Slayermann
OR you can have a shred of sportsmanship and just run a lot of amber/work together as a team. The map is balanced well, it's just that many players can't seem to see past "ZOMG atk teh red guyz yuo stupid nubs" or are just plain-out confused as to what is a good idea and what isn't.
Its hard to work as a team when 8/10 times you have 2 afkers

Na in all seriosness i do hate those warriors, they run about spiking better than any of the actual real players, in return the kurzics get the most soggy useless npcs ever, just call them punchbags.

The map is very balanced i find on the occasions you DO have 8v8 and not 6v8 or 8v7 ect ect, but i do think those warrior npcs need taking out. Too many times bad teams do better than they should (not neccassarly win) because those warriors defend the turtles better than they do.
aron searle is offline   Reply With Quote
Old Aug 14, 2006, 09:56 AM // 09:56   #13
Banned
 
Join Date: Apr 2005
Location: In my head
Default

Quote:
Originally Posted by led-zep
aspenwood is unbalanced no matter how many people deny it.
You complain about everything though. You complain about how PVE is too hard because ANET is "always nerfing" skills. You complain about about warrior nerfs. You complain about PVP. Complain complain complain.

And while exploiting this bug isnt a big deal, it's still cheating. Funny how people complain about imbalance but find it okay to exploit a glitch.
Eet GnomeSmasher is offline   Reply With Quote
Old Aug 15, 2006, 05:15 AM // 05:15   #14
Ascalonian Squire
 
Steehl's Avatar
 
Join Date: May 2005
Guild: The Legion of Knights Errant
Default

Let's look at this logically.

Kurzicks have:
8 Players (Assuming No Leeches Are Present)
2 Gatekeepers
1 Gunther
1 Juggernaught (Does Not Respawn)
The Remainder are static mobs, meaning they only move when eneimes are close to their position.

Luxons have:
8 Players (Again Assuming No Leeches)
2 Siege Turtles (They Respawn)
8 Luxon Warrior NPCs (They Also Respawn)
Plus they start with every point on the map being owned by them and inhabited by their own static NPCs.

Now since the Luxons are the invaders in this scenario wouldn't it make more sense if the Kurzicks started with the points on the map? How did the Luxons manage to take control of/establish, depending on how you look at the scenario, all of these mines and command centers without the Kurzicks doing anything to stop them?

Let's look at the turtles. We know the Luxons arrived on a Halcyon (sp?). Just how many Siege Turtles and Luxon Warrior NPCs can fit on that thing? I know it's a big boat, for lack of a better term, but an unlimited number of them on it is just plain idiotic. Even an unlimited number of them following it is just too far off the wall to believe. Reenforcements do run out at some point.

So people always say, if you can't come up with a solution don't talk about the problem. Well here's a couple simple solutions:

1) Siege Turtles and Luxon Warrior NPCs are on limited respawn or no respawn at all. I can see the Luxons bringing 4 Siege Turtles with guards for each, but not 50.

OR

2) Add another Juggernaught to the Kurzick side, and make the Juggernaughts respawn with the same restrictions as the turtles.

You might ask why I don't say give the Juggernaughts their own guards? Well the Kurzicks already have the other NPCs, and adding 4 more warriors per Juggernaught would most likely unbalance the scenario in the other direction.

Let the flaming begin!
Steehl is offline   Reply With Quote
Old Aug 15, 2006, 05:19 AM // 05:19   #15
Desert Nomad
 
MrGuildBoi's Avatar
 
Join Date: May 2006
Profession: A/
Default

hax teh juggarnoughtz!

but anyways yeah, Luxon's always hide behind their turtles and npcs.
MrGuildBoi is offline   Reply With Quote
Old Aug 15, 2006, 06:08 AM // 06:08   #16
Banned
 
Join Date: Apr 2005
Location: In my head
Default

Quote:
Originally Posted by Steehl
Let's look at this logically.
This is a fantasy game. Logic doesnt always apply. Who cares if there seems to be unlimited reinforcements? What about rangers shooting infinite arrows? Or spears? etc etc.


Quote:
Originally Posted by Steehl
1) Siege Turtles and Luxon Warrior NPCs are on limited respawn or no respawn at all. I can see the Luxons bringing 4 Siege Turtles with guards for each, but not 50.

OR

2) Add another Juggernaught to the Kurzick side, and make the Juggernaughts respawn with the same restrictions as the turtles.
No respawn isnt such a good idea, respawning is sort of an equalizer in case one side or another makes too big of a mistake. But limited respawn doesnt sound like a bad idea. I'd up the number a bit more than you suggested though. Those arent bad ideas.

I dont think that there's as significant a balance problem as some of you make out though. I've played both sides so I'm not just talking from bias here...and who cares if you're Luxon and Kurzick anyway?



Quote:
Originally Posted by MrGuildBoi
but anyways yeah, Luxon's always hide behind their turtles and npcs.
What's your point? Dont Kurzicks hide behind their NPC's too? Isnt that the point?
Eet GnomeSmasher is offline   Reply With Quote
Old Aug 15, 2006, 06:25 AM // 06:25   #17
Ascalonian Squire
 
Steehl's Avatar
 
Join Date: May 2005
Guild: The Legion of Knights Errant
Default

I was speaking logically in the terms of balance. If the Luxons are able to have unlimited reenforcements why aren't the Kurzicks able to have unlimited reenforcements?

Limiting one side to what they start with while allowing the other side unlimited reenforcements just isn't fair no matter how you look at it.

And I meant limited or no respawn for the turtles and their guards only. Not the entire opposing force.
Steehl is offline   Reply With Quote
Old Aug 15, 2006, 07:27 AM // 07:27   #18
Banned
 
Demesis's Avatar
 
Join Date: May 2006
Default

Give the Kurzicks 2 Juggernauts with Carrier's Defense just like the turtles, and I'll call it balanced.
Demesis is offline   Reply With Quote
Old Aug 15, 2006, 07:49 AM // 07:49   #19
Frost Gate Guardian
 
Join Date: Feb 2006
Default

No respawn for the turtles is a very bad idea. It's not hard to kill the turtles and if there were no respawn, the Luxons would pretty much lose all their NPCs in 5 minutes and left with nothing for the rest of the battle.

Limited respawn is a much better solution or adding another Juggernaught to Kurzicks would be good too. Also make it so that the Gatekeepers accept amber even while under attack.

But I dont think Aspenwood is significantly imbalanced though. Not enough to warrant so many people complaining about it so much.
ChildeOfMalkav is offline   Reply With Quote
Old Aug 15, 2006, 08:00 AM // 08:00   #20
The Humanoid Typhoon
 
RTSFirebat's Avatar
 
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

That is an exploit and cheating.

Can't comment how often I've seen this happen, but its becoming increasingly common.

I remove any players who I find are using this exploit.

A.net need to change the spawning code, or improve the path finding of the Luxon Warriors so they return to their post when not on the move.
RTSFirebat is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:58 PM // 20:58.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("